Wednesday 28 March 2007

Blog 5 I learned something!

Well the end of another class and the time to begin my weekly blog. Today we covered imbedded text, the use of sound in director, and masks in Photoshop and the possible practical applications for surgical lasers in practical jokes.

The last one wasn’t done in class if at all.

I made great use of my time I shot/ animated a rocket out of the toilet with sound effects and minor behaviour commands like go to frame and exit.

The one thing that we couldn’t figure out was why the exit command wouldn’t take to the sprite. This problem was solved by shutting the program down opening it up again and following the steps through again except of applying it to a sprite apply it to a lump of text. Once I had the correct command in the cast as a function I just applied it back on to the sprite.

The house project is due next week and I just have to script/ lingo the abomination together with all my pretty little arrows and thingies and what ever else it is I need to do before 2pm next week.

So I'll keep doing my thing until it becomes impractical, impossible or illegal.
My money is on option 1

Tuesday 20 March 2007

Blog 4 sound, screen and everything else

I lied there isn’t everything else.

Audacity is the free sound editing program that will be used. Stuart shared with us some poetry from TISM, charming stuff.

Under the project settings on the top bar allows a new audio track.

Generate and Effect has "shit loads" of options to improve the found audio settings.

Project has to have user initiated sound and a constant background track.

To get sounds in go Project > import > audio.

Consider my font type too for the project as not all fonts are supported by the assorted OS.

Behaviour inspector will let me do the fancy things I could do in flash like sounds on mouse down and so on.

Hold current frame is my favourite library option to date.

Tuesday 13 March 2007

Blog 3.5 Doing my work this time

To tell a story in a straight line or to let the audience have their way and decide how things are going to work.

The ideas for the mid semester project so far follow the ideas of the old adventure games in the attempted 3D in all the pixel glory. The display will be a key thing at the moment I am considering some kind of doom screen display.

New lessons using the property manager I can adjust the alpha settings, fame start and finish and other magic things I don’t know yet.

Window > library > navigation
wait for click or key press I think I'll use the go to frame X setting more as it is much more like the flash work I have used.

Consider doing something to the Macs either something productive or something not productive it doesn’t matter; either is good because Mac sickness is a dangerous condition.

Blog 3 wall nuts

This here blog has no purpose other then to satisfy Brendan's need to see this,

Walnuts, walnuts, walnuts, walnuts!

Tuesday 6 March 2007

Blog 2 the not as great follow-up

Today’s class we started using the program.

I need to think about the frame size too for the up coming project working at mobile phone size might be interesting except my phone cant receive or play the video.

The tempo options sound like it will be quite interesting for the productions of my final pieces.

Window > align will adjust the bitmaps to suit my needs.
Bitmap frame rates are hidden in the preferences under sprite.

Homework get more stuff for project, sounds, images and maybe video?
Need 2 story lines linear follow a set path and non linear i.e. teleport where ever I want.

640*480 screen size.

Started and finished class exercise about tension. My little man pushes the spring back and gets pushed off screen real quick.

Bye for now