Monday 31 March 2008

New year new blog

It is a new year and not much has happened,

I left this blog sit idol for a few months and I find advertising in the comments. It was nice to have a comments but I'd like to be able to read them and the site from which they came from.

I'll update it on the next whim I have

Until next whim

Tuesday 23 October 2007

Lightwave 12

This post marks the end of a lot of things, the end of the final assignment, the probable end of this blog and the end of uni.

Well not quite the end of university but near enough to it.

Today went smoothly enough until it came time for the final animation. I had arranged everything the way I wanted in the Lightwave program with the lighting and the motions of the camera just right and all that business.

I set the program to render an export it as a QuickTime .mov file and the program does it's little show where everything slows down to a crawl because some or all of the system resources are being used.

When it finished which took almost 20 minuets I opened the folder to where the movie should have been and there was a file that had the file name but there was no images whent he file was played.

After another 2 attempts one of which Stuart checked and recommended a few minor changes to the current set up I had my final animation rendered out as 1200 .jpg.

By this time class was over so I burnt off what I had only to learn that what I had done was very, very big.

I left off some of the less important information and burnt off to 3 CD's 2 of which Stuart gave me the work. I even found trouble there though because the last video I had was 1.4 Mb too big to fit on to the CD's. After a run through the zip program it fitted nicely at just under a 100Mb.

In closing I'd like to say thank you to Brendan for being there to look at my work and share an opinion and to Stuart for those off the jokes and views on life and just for doing what a teacher does best.

Tuesday 16 October 2007

Lightwave 11 (blog)

It has been a long day not that today unexpectedly changed from 24 to 27 hours or anything like that. I started earlier then normal and left late.

Today was a quiet, mostly because everyone was working towards finishing the 3D project.

In my own work I made five more models; cannon, a small pile of cannon balls, a rocket, a pipe from the Mario brother’s games and a display stand.

This work went relatively smoothly, it was the animation part that caused a few hiccups. In theory it is quite simple what I want to do. I put in a few key frames adjust the camera and move.

I couldn’t find where to adjust the output settings/ save files and I couldn't get the key frames to work correctly. After a brief chat with Stuart and some helpful directions I was on my way. The first attempt looked awful, the camera swung in the wrong direction at certain key frames and the speed the movie moved at made it hard to see the model properly.

After class finished I stayed back to do some more work however working without a key finally caught up with me. In the design section while in demo mode you can save work as long as it is smaller then 200 points per layer this means cutting it up and sharing the mess over a few layers.

In the other half of the program there is no saving of work in demo mode and exporting it as a QuickTime .mov left my work with a chequered watermark. It was quite disappointing especially after I got the timing right on the movie.

I spent the last of my time in the class room cutting and resizing the models so as I can go straight to the animation when class starts back next Tuesday.

Lightwave 11 (10:41am)


More cannon fun

Lightwave 11 (10:40am)


This mornings early work

Tuesday 9 October 2007

Lightwave 10 (Blog)

As one could probably guess looking at the other posts today, I've been busy.

I started my morning with my Fred Flintstone special. 2 great round stones for wheels a couple of logs to hold them in place a few chairs a steering wheel and a canvas covering.

While I still don’t have a definite direction with this project I do like making the models, especially when all I need to do is think of the object in simple shapes and keep in mind which view section I am working from. Usually it is the top and right view and inspect the work in the perspective.

A small list of things I want to try and build are;
A boat/ ship
Swords
Shield
Axe
Cannon

I'm not at all sure how I am going to present them all yet but win or lose it will be spectacular.

All I know is it is better to keep working and making models then sitting around thinking "what am I going to do?"

See you in a week

Lightwave 10 (1:25pm)


Took a lunch break but besides that nothing much else has happened.
I loaded the cars into the Lightwave animation section to have a look at what the works would look like rendered. Except for a few minor touch ups I am quite happy with the end result.
I think the wheel looks especially good.