It has been a long day not that today unexpectedly changed from 24 to 27 hours or anything like that. I started earlier then normal and left late.
Today was a quiet, mostly because everyone was working towards finishing the 3D project.
In my own work I made five more models; cannon, a small pile of cannon balls, a rocket, a pipe from the Mario brother’s games and a display stand.
This work went relatively smoothly, it was the animation part that caused a few hiccups. In theory it is quite simple what I want to do. I put in a few key frames adjust the camera and move.
I couldn’t find where to adjust the output settings/ save files and I couldn't get the key frames to work correctly. After a brief chat with Stuart and some helpful directions I was on my way. The first attempt looked awful, the camera swung in the wrong direction at certain key frames and the speed the movie moved at made it hard to see the model properly.
After class finished I stayed back to do some more work however working without a key finally caught up with me. In the design section while in demo mode you can save work as long as it is smaller then 200 points per layer this means cutting it up and sharing the mess over a few layers.
In the other half of the program there is no saving of work in demo mode and exporting it as a QuickTime .mov left my work with a chequered watermark. It was quite disappointing especially after I got the timing right on the movie.
I spent the last of my time in the class room cutting and resizing the models so as I can go straight to the animation when class starts back next Tuesday.
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